...Anyway, I'm really not familiar with the online Weyr thing as far as timelines and locations and whatnot are concerned. Right now, I think I'm setting it in the 10th pass, in the southern Cibola region, but I'm open to advice on that. As far as storyline goes:
A miscalculation by Aivas means that 200 turns after Thread was thought to be gone forever, the 10th Pass starts with the dragons disorganized and vastly unprepared to fight Thread. New Weyrs are popping up as everyone scrambles to prevent Thread from doing too much damage to the planet. As one Weyr finds that they're stretched too thin defending too large a territory, they decide it's time to found a new Weyr. Only problem is, they have no queens to spare, and precious few fighters, for that matter. They can get the Weyr started, but the dragons will have to come from somewhere else.
A young bronzerider named S'rey is one of the riders selected to build this new Weyr, and while searching for riders to help, he stumbles onto Darkling Dawn. They've had a few problems of their own with intelligent and deadly predators called deingons poaching their civilians, but they have a thriving dragon population, many of whom are descended from Pern, along with their riders. Some of them decide they would rather live on their home planet and agree to go back with S'rey, including no less than three queens!
There is one other problem, however. It takes a lot of resources to build a Weyr, and the only one who can afford to supply them is the Lord Holder of Sedona Hold, Tuan, and he doesn't like new things such as bizarre colors or non-human entities; the new Weyr cannot afford to get on his bad side, which means that non-human riders, unbonded dragons, and most dragons of rare color or non-Pernese ancestry will have to stay behind--or be willing to lie their pants off about it. What Lord Tuan doesn't know won't hurt him!
S'rey's new allies give the new Weyr--also called Sedona Weyr--a fighting chance, but there's still far too many empty weyrs that need to be filled...
I'm still pondering how clutches are going to work, and I'm probably not going to run them very often anyway. Since I know it's probably too much to hope that I'll get enough candidates to match up all the hatchlings in a fair amount of time, I'll probably have a lot of NPCs to fill my Wings.
General rules about the Weyr: Candidates must be human, or close enough to be able to pass as human. Not everyone at the Weyr will be aware of alternate universes and whatnot.
![Razz :P](./images/smilies/icon_razz.gif)
Oh, the fun I shall be having... XD