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Rixor
Rainbow-Black Godspawn ♂ |
Assa Filidechiroptidae
Black-Gold-Silver Hybrid ♀ |
Shetturshu Filidechiroptidae
Black-Gold Godspawn Mutt ♂ |
Lineage | |||
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Males
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MOTHER Assa Filidechiroptidae Black-Pale Gold-Pale Silver Mutt BWR #21B |
GRANDMOTHER Oplintas Filidechiroptidae Black-Sunset-Blue Hybrid Nidus Avengaea GanVer Bonanza 3 |
GREAT-GRANDMOTHER Ganeen Filidechiroptidae Pale Silver-Gold Vatkari Mutt Atu FFF |
GREAT-GRANDFATHER Veretus Cerex Black-Gold Niteshan Mutt Atu FFF |
GRANDFATHER Tomapas Deaabath Black-Gold Mutt BWR #20B |
GREAT-GRANDMOTHER Sessia Deaabath Copper-Silver-Black Piralan Hybrid Origin Unknown |
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GREAT-GRANDFATHER Presche Silvacaela Lichenized Ore Drak Mutt BWR #19B |
FATHER Rixor Mottled Rainbow-Black-White Radioactive Godspawn Mindspace |
GRANDMOTHER Chernobyl Godspirit of Radioactivity Progenitor |
GREAT-GRANDMOTHER Unknown |
GREAT-GRANDFATHER Unknown | |||
GRANDFATHER Dis Godspirit of Cretan Hades Progenitor |
GREAT-GRANDMOTHER Unknown | ||
GREAT-GRANDFATHER Unknown |
Notes |
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This clutch is composed of god-spawn mutts, and are much like demigods. They are not immortal, but possess the innate power to live onwards if they have the belief of their followers. The stronger the numbers of their followers, the stronger their position in godhood; if they have no followers, these dragons will grow up, age, and die like a mortal dragon. |
List of Abilities | |||||||||||||||||||||||||||||
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Acid Blood. | Blood composed of acid strong enough to melt through most surfaces, save the dragon's itself. | ||||||||||||||||||||||||||||
Acid Spit. | The ability to spit a gob of acid strong enough to melt most surfaces. | ||||||||||||||||||||||||||||
Blood Magic. | The ability to wield magic through the letting and ritual use of blood. | ||||||||||||||||||||||||||||
Breath Weapon (Chlorine Gas). | The ability to breathe a cloud of chlorine gas strong enough to destroy the lungs of those who breathe it in. | ||||||||||||||||||||||||||||
Breath Weapon (Fire). | The ability to breathe a gout of fire. | ||||||||||||||||||||||||||||
Cause Nuclear Meltdown. | The ability to start an uncontrolled reaction in areas where high levels of fission have already begun, spreading the toxic effects for several miles. | ||||||||||||||||||||||||||||
Death Magic. | The ability to wield magic through the ritual sacrifice of living things. | ||||||||||||||||||||||||||||
Filter Radioactivity. | The ability to filter radioactivity from an environment to return the area to natural balance. | ||||||||||||||||||||||||||||
Fire Magic. | The ability to wield magic related to controlling and creating fire. | ||||||||||||||||||||||||||||
Functional Magic. | The ability to naturally generate a magical field that can be manipulated in order to create spells or aid in bodily functions. | ||||||||||||||||||||||||||||
Healing Magic. | The ability to knit wounds and heal sickness, though not bring one back from death. | ||||||||||||||||||||||||||||
Heal Radioactive Sickness. | The ability to heal wounds or illness caused by radioactive elements. | ||||||||||||||||||||||||||||
Inflict Radioactive Poisoning. | The ability to poison others with the effects of radioactivity, causing sickness, wounds, and ultimately death. | ||||||||||||||||||||||||||||
Magic Leeching. | The ability to absorb magic from another source, either as sustenance or to create spells. | ||||||||||||||||||||||||||||
Necromancy. | The ability to commune with the spirits of the dead, and to command the undead who have been brought back to life. | ||||||||||||||||||||||||||||
Plane Shifting. | The ability to move from one plane to another. Dragons with this particular gift can move more easily between hellish and death-based realms, and have more trouble moving through heavenly or celestial planes. | ||||||||||||||||||||||||||||
Psionics (Telepathy). | The ability to speak mind-to-mind. | ||||||||||||||||||||||||||||
Psionics (Teleportation). | The ability to instantly transport between one location and another. | ||||||||||||||||||||||||||||
Psionics (Telekinesis). | The ability to move objects with one's mind. | ||||||||||||||||||||||||||||
Radioactive & Biohazard Magic. | The ability to wield great magic through the accumulation of radioactive and biohazardous wastes. | ||||||||||||||||||||||||||||
Resin Secretion. | The ability to move objects with one's mind. | ||||||||||||||||||||||||||||
Shadow Magic. | The ability to wield magic related to creating and controlling shadows. | ||||||||||||||||||||||||||||
Shapeshifting (Dragon-Human). | The ability to transform between a draconic form and a humanoid one, though the dragon's eyes, skin and hair remain their original colour. | ||||||||||||||||||||||||||||
ShapeShifting (Partial). | The ability to transform into a secondary form, in this case not limited to humanoid. Whatever form is taken retains some of the dragon's original features. | ||||||||||||||||||||||||||||
Shadow Walking. | The ability to use shadows to instantly move between two locations, similar to teleportation. | ||||||||||||||||||||||||||||
Verbal Speech. | The ability to speak aloud. | ||||||||||||||||||||||||||||
Water Breathing. | The ability to breathe while under water. | ||||||||||||||||||||||||||||
Water Majyck. | The ability to wield magic related to the summoning and control of water, though this effect invokes a sense of dysphasia in the caster. This may be in the form of the smell of sea spray, the sound of running water, the sensation of being wet, a taste of clear or briny water, or the sight of water droplets around the caster. |
Offspring | |||||||||||||||||||||||||||||
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