| Description: |
Bar (pronounced like 'barrow', not a tavern) is built with the weight of a brawler, his russet-brown coat wiry and unsoftened except for the white blaze standing bright on his chest. His amber eyes burn steady, their heat more enduring than fierce. Horns sweep close around his skull in the curve of a ram's, and his wings are leathery and spare, held aloft by a single powerful digit. His tail swings heavy, plated and banded like an armadillo's. A torn left ear tells its own story: an old scar from a fight he chose not for himself, but for the friend he refused to abandon.
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| Personality: |
Bar is a gentle yet sturdy guardian whose strength manifests in unwavering protectiveness. He instinctively nurtures the vulnerable: digging storm-dens for others, adopting orphaned kits, and using subtle earth-shifts to shield friends from harm. If they need protecting in a fight, he'll never back down from the duty -- his torn ear is just a small piece of evidence of such.
Though he rarely raises his voice, his presence is an anchor especially for the easily-flustered Kip and the hyperactive Vey. Beneath his practical exterior lies a poet who finds profound beauty in roots, stones, and the quiet resilience of the forest. (Vey can write the long ballads; Bar just scribes a stanza or two.) He worries about anyone being left behind or unseen, making the prospect of unclaimed dragon hatchlings impossible for him to ignore. For Bar, responsibility isn't a burden -- it's the deepest expression of his care.
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