Dragon Code Records

Got an idea? Share it here!

Moderators: Mystic Dragon, Xalia, Shard

Post Reply
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Dragon Code Records

Post by Yakima »

Not sure how many people are even interested in it, but I was wondering if anyone liked how I did the records at LSI. (example) Do you like having the genetic code right their like that? Why I am asking is because I've been thinking of sitting down and doing that for all the Falas and FGPC clutches just so that, well, they're on file if I/you ever need or want to use them. (okay, so it's almost mostly for me because I'm the only one who uses this code but, yeah...it would save you the hassle if you submit a dragon for a flight. heh)

Also, I've reorganized my siggy...or tried to. I had to shorten everything to get them on there. To many sites, not enough spaces in sig. *sigh* I had to pull Baskar Castle off the list though I don't know when/if that one will open again with all the other things I have to get up at least. *hits head on desk repeatedly* :P Hope those help you know what I need. :D
Last edited by Yakima on Sat May 15, 2010 7:03 pm, edited 3 times in total.
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Shard
Great Wyrm
Posts: 8950
Joined: Wed Jul 06, 2005 11:21 am
Location: San Diego CA
Contact:

Post by Shard »

Those are cool, yeah. If you make a clutch with them, it's clear and (to some) easy to understand what the individual's capable of producing.

And lol your sig is impressive, indeed. :D
Author of Repurposed
kshau-protectorate.com
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

So, I have some genetic-based questions for people.

For the wd genes in the original Pernese code (the "Jenaith Code" as I've coined it...sorta), we roll a dice to get a white sport. If we roll 10, it switches (or at least one of them do) and if not nothing happens. I've added to the w part of this code a wild w so that dragons like Flynnth who are sport according to the code but does not turn white (written as w+). It's a rare mutation (roll 10 and it mutates).

Now, can a gene mutate BACK to the original? Like a dragon with w+ can mutate back to w or W; or d mutate back to D? *blink*
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
aireona93
Dragon
Posts: 1609
Joined: Wed Jul 06, 2005 1:46 pm
Location: Arizona!
Contact:

Post by aireona93 »

I am not sure about the specific of the dragon's genes here, but generally speaking, yes. A back or reverse mutation is a mutation that restores the wild type.
~åi®¥

Image ImageImage
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

But that is only for wild types, right?

Does that mean, theortically, w, d, and/or wd cannot return to W, D and WD? I do that for Flynnth's brats (only because Soliath has WD in his code. She is resessive for this trait (though I have no way to really show this), and the w and d are able to mutate "back" to W and D using Soliath's W and D...make sense? :P). I do that so I don't have all my males sport sized. *faceplant*

I think I have the reverse mutation for the F/f, too but it's hard to mutate that in any direction...
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Keilin Alyr
Dragon
Posts: 1063
Joined: Thu Jul 07, 2005 12:36 pm
Location: Right Behind You...

Post by Keilin Alyr »

I'll admit, I'm a little leary of the Jenaith code, since golds become theoretically more numerous than bronzes and a good number of dragons are incapable of laying/siring browns (the bb combination). It's solid enough though. Gets the job done. =D

As for wd leading to non-sport sizes in the offspring, I think it depends on the parents, but technically yes. I'll use my blue-sized bronze Filandeth (I think he counts as a sport dragon) to better help my explanation, since I tend to be convoluted sometimes.

If Filandeth mates with a normal gold or green, I could see some of the offspring being normal-sized. They're inheriting wd from their father and W or D from their mother. I wouldn't necessarily call it a reverse mutation, just normal inheritance. It's much like how it's assumed most whites will lay/sire normal-sized dragons with a blue/brown father or green mother. (Well, unless the white's mate is blue Sixth, but that's making things unnecessarily complicated. XD)

If Filandeth mates with a white, I don't see any of the offspring reaching full size, which means more awesome tiny bronzes for all. Also, given that his primary mate is a white, I'm grateful for the reminder. =D

Out of curiosity, are you creating more offspring from Flynnth and Soliath? I could see the concern coming up there.
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

I agree with the Jenaith Code's inaccuracy (especially on Browns...*glares at them*). This is why I will no longer roll the clutch results and go from them (like Ilverinth and Faroth's clutch at DMW). In a way, we still need to get our hands in their and control it. :P But yes, the browns pose a problem. *sigh*

*nods at example* With my idea, if a sport and sport mated there would be no full sized dragons because their is no 'big dragon' genes to draw from to mutate the sport genes. wd/wd and wd can only create sport dragons. The only way to possibly get normal sized dragons from a sport dragon would be to breed it with a dragon who had W and/or D in it's gene-thingy. So, a sport female (wd/wd) and a blue with Wd could have normal sized dragon. Just how many of the offspring would be 'normal' is up to the female's dominate/recessive-ness in the wd which I don't have a way to show...

Unless that could be a wild-d gene? *blinks* (Yeah, I JUST thought of it as I was typing the above). So Flynnth would have w+d and wd+ in her code (god, that poor thing was a mutatiing disaster! No wonder she's a beeoch...lol...heeehee). However, this would mean that only the d+ will be able to mutate to D while w cannot mutate to W (which would, in truth, make sense, I've always seen w to represent the 'loss' of color on the hide after all). If Flynnth was to mate with a male who had Wd in his code, all the [male] offspring would be sports. Kind of unfair but, yeah. Then again, I can (well, I should be) always roll a dice to decide to create a dud egg of any wd-ish combination. *facepalm*

And yes, in a way I am going to have more Flynnth/Soliath brats...Her flight at Falas will become the Sport Frenzy I talked about earlier. :D So in a way this will become a very important thing to figure out. heehee *evil smirk* I'm going to have sport dragons EVERYWHERE! :twisted:
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Keilin Alyr
Dragon
Posts: 1063
Joined: Thu Jul 07, 2005 12:36 pm
Location: Right Behind You...

Post by Keilin Alyr »

Yeah, it's like my husband and I told our roommate when she started running D&D for our group. You're never a slave to the numbers or the dice. Roll to get the foundation, but fudge your results sometimes if it tells a good story or it makes you or your audience happy.

I wouldn't try and over-complicate the system too much further with more genetic tables personally. When it comes to total number of sports v normals between Flynnth and Soliath or any other sport/normal pair, take each pairing on a case by case basis. For example, Flynnth may lay a different ratio of tiny dragons than Filandeth might sire given a normal-sized mate, since I assume Flynnth was a random mutation. Filandeth came about via necessity because his rider has dwarfism and is much shorter than usual.

Filandeth's mate Sarath is another oddball case. Her mother is a white and her father is the adorably tiny blue Sixth, so Sarath is a small white herself. I imagine her children could be normal sized with a normal mate, though laying those eggs would be painful for her. All these assorted variables are hard to incorporate into a rigid code.

I don't know about wild sport genes. It's an interesting concept, and it could explain lineage sports like Sarath, but it does require researching or asking a good number of questions about each breeding sport dragon. Not to mention those offspring have more to keep track of when they rise to mate. I'm a fan of keeping things simple personally. =)

And I'd almost forgotten about the Sport Frenzy. I don't know if Filandeth is acceptable for that flight, but I totally have a ton of whites to consider anyway. I love tiny dragons. =D
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

I like simple, too, truthfully. But I also like organized and as clear cut as I can get. I think the wild d would work better for me - it's hard to get and only mutates if the dragon mutates to a sport. It could be carried by a normal dragon but because it mutates easily, most dragons' offspring would just mutate (if the D is available to from the other parent). Otherwise, the offspring would be sport still.

This is what I was working on:
http://www.fgpc-weyrhall.wolf-mage.com/ ... _dice.html

Something to try to explain this all better, like when, why and where to roll the dice? I think, also, I would just 'choose' to make a dragon a sport rather then roll a dice as long as I didn't do it all the time. Save time that way. Same with green fertilty (F/f).

As for eggs - I've always invisioned them being lain small but perhaps growing to the right size. *shrug* Maybe the have more of a growth spurt then the other dragons of their intended size. lol. Of course, I keep sport clutches small (except Flynnth's first...I've down-sized her clutches since then...mostly because if her twin,triplet thing).

Okay, have codes from old records to hash out...*wanders off*
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Shard
Great Wyrm
Posts: 8950
Joined: Wed Jul 06, 2005 11:21 am
Location: San Diego CA
Contact:

Post by Shard »

*cough* dear I just wanted to point out that yes, there is in fact a "d2".... It's called a coin :)

*runs away giggling*
Author of Repurposed
kshau-protectorate.com
User avatar
aireona93
Dragon
Posts: 1609
Joined: Wed Jul 06, 2005 1:46 pm
Location: Arizona!
Contact:

Post by aireona93 »

I am pretty sure that a reverse mutation could get you back to any allele that you want. Cause at its base level, a mutation would be say an inversion or a base pair change, and as long as the reverse mutation did the opposite of the original mutation, or caused a change elsewhere to change the phenotype/genotype back to an "original" trait.

Does that make any sense at all? Long story short, I think you could have mutation that brought you back to whatever trait you wanted.
~åi®¥

Image ImageImage
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

Oh...yeah, got it Shard. lol :D

Understood, Aireona...and their is no way I would ever make a code for EVERY possible mutation (yeah...there are plenty in the Pernese online-Nexus world. heh, stripes, spots, stars...you name it). It's just some of the more basic (to me) I want to figure out. Makes the breeding them idea more fun to me if it's limited to what I can get. Like breeding horses or something. You have what you have to work with - mutations are rare and get in the way. *shrug* I mean, most of the colors are described with a C code that is in itself random with no code. :P

I think I'm going to stick to what I have. Now I really want to run the Sport Frenzy, though...*pst need more chasers/risers*
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Keilin Alyr
Dragon
Posts: 1063
Joined: Thu Jul 07, 2005 12:36 pm
Location: Right Behind You...

Post by Keilin Alyr »

Fair enough and understandable, I can respect a good challenge. =) I'd personally dislike having to track all those extra variables in a formal manner though. I imagine I'd just end up making a huge mess of the whole project.

If I want a green to have clutches with her blue mate or a silver show up in place of a gold hatchling, I'm just gonna do so. I just better make sure I have a good reason for it or the willing suspension of disbelief gets ruined, leading to pillows being thrown and raspberries posted in PMs and emails. XD

And actually, I have seen d2s, though they were clear tokens with a number engraved on each face. Coins are the classic d2 though, good enough for me. And real d3s are weird looking.

Back to sport dragons though, I still think a mutated individual mating with a normal individual simply leads to normal offspring if the mutation does not visibly show. I'm not sure I fully understand the reverse/inverted mutation idea that's being talked about, though I'm researching it now. Is there some biology principle I missed back in college?
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

Probably not, Keilin - I have no genetic knowlage and I did a little look up before I went into full depth - of course, half the words made no sense to me so I gave up. >.<
I still think a mutated individual mating with a normal individual simply leads to normal offspring if the mutation does not visibly show.
I think that's exactly what the d+ would result in...here, this is Flynnth and Soliath's first clutch (and the reason I started all this lol)

Code: Select all

gold Shtarikath XGWDF XgwDf Rr BB hh LL UU C1C2 T1T2 Oo1 (ss N2N2) M2M3 
gold Atarikath XGWDF XgwDf Rr BB hh LL UU C1C2 T1T2 Oo1 (ss N2N2) M2M3 
brown Ammanth Xgw+Df Y Rr BB hh LL UU C1C2 T1T2 Oo1 (Ss N1N1) M1M3 
brown Kezith XgwDf Y RR BB hh LL UU C1C2 T1T2 Oo1 (ss N1N2) M1M3 
brown Ehath XGw+Df Y Rr BB hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M3M3 
brown Nhath XGw+Df Y Rr BB hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M3M3 
brown Shath XGw+Df Y Rr BB hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M3M3 

brown Eroth XGw+Df Y Rr BB Hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M2M3 
brown Croth XGw+Df Y Rr BB Hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M2M3 
blue Meilth XGw+Df Y Rr Bb hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M1M3 
blue Trisath XGw+Df Y Rr Bb hh LL UU C1C2 T1T2 oo1 (ss N1N2) M1M3 
gold-blue Kiajnath XGw+Df XGWDF Rr bb Hh LL UU C0C2 T2T2 Oo1 (Ss N1N2) M2M3 
blue-gold Jiajnath XGw+Df XGWDF Rr bb Hh LL UU C0C2 T2T2 Oo1 (Ss N1N2) M2M3 
blue Eskarth XGw+Df Y RR bb hh LL UU C1C2 T1T2 Oo1 (Ss N2N2) M3M3 
blue Rskarth XGw+Df Y RR bb hh LL UU C1C2 T1T2 Oo1 (Ss N2N2) M3M3 
blue Tskarth XGw+Df Y RR bb hh LL UU C1C2 T1T2 Oo1 (Ss N2N2) M3M3 
blue Bafawnth XGw+Df Y RR bb Hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M2M3 
blue Rafawnth XGw+Df Y RR bb Hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M2M3 
green Eikyth XGw+Df XGWDF Rr bb hh LL UU C1C2 T1T2 Oo1 (Ss N2N2) M2M3 
green Jikyth XGw+Df XGWDF Rr bb hh LL UU C1C2 T1T2 Oo1 (Ss N2N2) M2M3 
green Gazoniath XGWDF XgwDf RR bb hh LL UU C1C2 T1T1 Oo1 (Ss N2N2) M1M3 
green Abruath XGWDF XgwDf RR Bb Hh LL UU C1C2 T1T1 Oo1 (ss N1N2) M1M3 
green Nahlimath XGWDF XgwdDf RR BB Hh LL UU C1C2 T1T2 Oo1 (Ss N1N2) M1M3 
green Nagidaath XGWDF XgwDf RR Bb hh LL UU C1C1 T1T2 Oo1 (Ss N1N2) M2M3 
green Madidaath XGWDF XgwDf RR Bb hh LL UU C1C1 T1T2 Oo1 (Ss N1N2) M2M3 
green Shadrajth XGw+Df XGWDF Rr bb hh LL UU C1C2 T1T2 Oo1 (Ss N1N1) M2M3 
green Khadrajth XGw+Df XGWDF Rr bb hh LL UU C1C2 T1T2 Oo1 (Ss N1N1) M2M3 
green Ezarath XGw+Df XGWDF Rr Bb hh LL UU C2C2 T1T2 Oo1 (ss N1N2) M2M3 
green Szarath XGw+Df XGWDF Rr Bb hh LL UU C2C2 T1T2 Oo1 (ss N1N2) M2M3 
What you can't see (though in truth it dosn't matter just helps the visuals), is the color parts that show what mutated, what was changed, and whatnot. For exsample: Atarikath/Shatarikath (probably got that wrong, sorry Shard).

This was the original code I rolled for the two of them:
XGWDF Xgwd+f Rr BB hh LL UU C1C2 T1T2 Oo1 (ss N2N2) M2M3

Because d+ is in the second part, I rolled to see if they continute to carry that or if it changed: I rolled and it changed.
(1.XGWDF XgwDf Rr BB hh LL UU C1C2 T1T2 Oo1 (ss N2N2) M2M3)
Because this was a previous clutch, I didn't do much with w and the part from Soliath though it is possible to get a change in Soliath's part, too. I'm just being lazy with these codes because they're past clutches.

Truthfully, I'm just making this all up because I really don't know THAT much about genetics, only basic principles. I may be streaching the whole mutating thing, but this isn't AM's Pern...it's Falas. LOL




Of course, in truth, non of YOU have to worry about reading, combining and playing with the codes unless you want to use them yourself for whatever purpose. I am only providing them so that you can give me your dragon's code should you send him/her to me for flights. And the translation guide(s) so that you're not completley lost - and if you want to breed for a special trait (OOCly of course. :P) you can look at the codes and figure out if that trait is possible. *shrugs* I think the Sport Frenzy will be a true test of these perticular genetics. LOL I have 2-3 clutches to test them out otherwise. :D

So this is like my little breeding project type thing. Like Dray's BWR thing only far more complicated. lol I just have questions and post what I don't understand. But I really do appreciate the help flushing it out. :D
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Dray
Dracolich
Posts: 9386
Joined: Wed Jul 06, 2005 11:16 am

Post by Dray »

So many codes! I do like how it makes creating clutches so easy once you know what you're dealing with, but I've found that the setup is really past what I'm willing to put into things, especially since I don't usually run with Pernese dragons. At least with Pernese types, the body remains the same shape, and colours and sizes are the main differentials. With non-Pernese it just goes 'poof' with the amount of variety you can have!

Sometimes it just comes down to picking at random or setting up a brief list of variables and rolling for it.
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

lol, yeah...Though I managed to create a code for the Alskyrians, too (at least the Setian ones) and the thing with that one is that it only deals with color (which had a universal set up for the most part). Body styles would be random and what not because the code dosn't cover it. lol

And yes, once I figure out the code it was pretty easy. At one point I could make a code without looking at another or the info page. lol

I just wanted a way to limit MYSELF (mostly) from so many rares. :P The code does what I want. lol
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

Falas Weyr's Old Records, up to clutch 16, now have codes. Just thought I'd let you know if you wanted to see or get them. :D Well, clutch 12 dosn't have codes yet but it will.

I'm not sure how I'm going to tackle the codes for some of the clutches in the End of Pass Clutch...not all those dragons were Pernese. *sigh* :P
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

Okay, I am posing yet anouther question for you all...because I have some dragons that are paired with non-Pernese dragons I have a tentive idea for a code for them (at least starting off...obviously the genetcis would have messed these up a bit...lol)

The code basically deals with colors - no body modifications and whatnot are in the code. So, correct me if I'm wrong, but for, say a Pernese/Alskyrian cross does it make sense to have a code like C1Ca where the Ca is for the Alskyrian color rules? Maybe Like Ca1, Ca2 for dominance sake or something - dunno. Might just be a digression of what I feel like at the time. heh. The only thing that might be...well, confusing is the XX/XY stuff.

Or I can just not assign codes to those dragons...which would be sad but the Pernese code doesn't really fit any other type. lol.

The other option is to just give them Pernese codes since they all have Pernese images. I mean, it wouldn't be the first time in the Nexus a Pernese clutch hatched from two non-Pernese parents. lol XD (leaning on this idea for simplicity sake)
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Keilin Alyr
Dragon
Posts: 1063
Joined: Thu Jul 07, 2005 12:36 pm
Location: Right Behind You...

Post by Keilin Alyr »

I know at least one of those dragons from the 15th clutch had distinct Danachian lines (ice Vhaenistruith, and ice was one of the wild rare color variations) and I want to say Oronadaeth was Braethas Raug or Calyeni in origin. Personally, I wouldn't assign a code to those parents, as the amount of fudging would get absurd pretty quickly. I just can't see a graceful way to re-work the code.

I'll admit, I have a "Pernese" dragon from Draco's Inferno Weyr who has two ODA parents. She might technically be considered Pernese due to her birthplace, but I wouldn't even try and have her breed true, especially not under a genetic code. =)
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

Truthfully, these codes are just for me because I don't see anyone wanting to use them. :P (can't blame them). I'm only posting them so that if a you send a Falas/FGPC/DMWH dragon to ME then you don't have to worry about the code thing. :)

I'll think of something - probably just on the color code and not bother with the rest. I think I made some lame excuse back then anyway, that all the dragons hatched would be Pernese no matter what. *faceplant* So, I'll just run with that. (maybe 'assign' the parents codes just to get some consistancy or something.)

Okay, well, off to bed. Clutch 17 is still in the works. heh.
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
aireona93
Dragon
Posts: 1609
Joined: Wed Jul 06, 2005 1:46 pm
Location: Arizona!
Contact:

Post by aireona93 »

I think it would be a lot more interesting to go with your first, mixed code idea. I mean, as long as you figured out a couple dominance rules... you could even have incomplete dominance when mixing between species.

I think that that would be pretty cool.
~åi®¥

Image ImageImage
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

I would rather do the mixed up code idea. I know how color might work - it's just the gender part (unless I scrap the size ranges I gave them all). We'll see. That's something I'll tackle last. :P
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Dray
Dracolich
Posts: 9386
Joined: Wed Jul 06, 2005 11:16 am

Post by Dray »

Hey, what about working with the idea of Wild Type and that gene that goes back to Wild Type... but instead of that, use indicators of 'Go To X Species Code Rules'? Not sure how you would specify without getting seriously complicated, though I like Aireona's idea of mixed dominance.
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

hmmm....

Like Alskyrian is CA, Danachian is CD, ect (or Ca and Cd probably.)

So, when you have a pernese (C1C2) and an Alskyrian (CaCa) you could get C1Ca and C2Ca...which makes sense. The only thing is the dominace rules - perhaps the second allele in the pernese is always not dominate to the first one of the nonpernese parent. So, C1C1' and CaCa' will create:
...........Ca.......Ca'
C1.....C1Ca...C1Ca'
C1'....CaC1'..C1'Ca'

So theire would be a 25% chance of getting alskyrian colors that way.

Or...roll a dice (again) lol.

For the specificily Pernese part (Xg Xg/Y Rr Bb) I'm not sure what to do with that... Alskyrian and Danaician's wouldn't have those codes so there would be nothing for them to combine with...
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Keilin Alyr
Dragon
Posts: 1063
Joined: Thu Jul 07, 2005 12:36 pm
Location: Right Behind You...

Post by Keilin Alyr »

This is starting to look ridiculously complicated, especially if you throw in lines like Oronadaeth x Vwlietoth (I assume Braethas Raug x Calyeni), anything with a Flurry line, or anything else really exotic. Not to mention Alskyrian and Danachian dragons aren't a subspecies of Pernese dragon (CaCa and CdCd sort of implies such, though I could be looking at it from the wrong angle), despite their OOC origins. So a hybrid code or dominance would only work up to a point.

If it helps your efforts though, I can email you the full Fionabhainn-Danachian color charts. I'd just post them here, but I'd hate to break up the tables.
User avatar
Shard
Great Wyrm
Posts: 8950
Joined: Wed Jul 06, 2005 11:21 am
Location: San Diego CA
Contact:

Post by Shard »

Maybe just a gene that says "non pernese". I don't know that it'd be really possible to work up a *simple* chart for every one of the potential genetic components.

Or perhaps, one which points to a "pernese based", "near pernese" and "not very near pernese" color scheme?
Author of Repurposed
kshau-protectorate.com
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

I understand, Keilin, and I'm trying to simply everything - or simply NOT give those dragon codes.

The little think I fall back to remembering is when I asked for participants I think I stated that I didn't care of their origin as long as they were close to Pernese because all the dragons were going to be genetically altered to be Pernese - or something like that.

For most of those dragons, most of the color codes got rearranged anyway so it won't matter. Using Ca or Cd would simply state, if it was dominate, that CdC1 dragon would follow any of the Danachian colors. Or if it was CaC2 it would follow the Alskyrian colors while Pernese was dormant and only carried.

I tried to start a Generic Inter-Nexus Code in Treval. (Of course, for the life of me, i cannot FIND this...*growls softly to self*) It basically had certain traits that would be combined for a generic code. Really, really can't remember how it went. I'll keep trying to find it.

Honesty, guys, I can just NOT assign codes for them but I won't be able to use them as clutch-parents either unless I use the old fashion method. *shrug* I do wish I had noticed this back then, and for the first AEC clutch (had a few non-Pernese slip in there, too). I DO have the Genetic Hall as an excuse to rearrange the DNA and 'make' them at least MORE Pernese. (like the entire code is the same except the Ca/Cd type codes would have been used or something...)
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
User avatar
Yakima
Ancient Dragon
Posts: 3824
Joined: Wed Jul 06, 2005 12:17 pm
Location: Minnesota, USA
Contact:

Post by Yakima »

*bounces* Oh, I FOUND it! Hiding right on the page I was looking at:

This is the Tavrayn Generic Code...meaning it tells you what traits for the species are dominate, codominate, [incomplete dominace should be added, eh], and resessive for specific, general traits.

Bb Ww Cc Ss H+H PP ee (which can be added for other traits but since they don't have them, it would result in resessive for the traits they don't show)

Body Type: Bb (B dominate for Tavrayn body type, b recessive for tavryn body type)
Wings: Ww (W - will have translucent wings, w will not have translucent wings)
Color: Cc (C dominate for Tavrayn color rules, c recessive for Tavrayn color rules)
Size: Ss (S dominate for Tavrayn rules, s recessive for Tavryn rules)
Horns: H+H (always have horns; H+ follows Tavrayn rules if paired with another dragon who has HH or Hh)
Plates: PP (always have plating; P+ follows Tavryn rules if paired with another dragon who has PP or Pp)
Eyes: ee (eyes will follow other parents' rules)

So, say the sample Pernese code is something like this:
bb WW cc SS hh pp EE

If it was crossed with the Tavrayn:

50% would have Tavrayn body type/shape while the other 50% would have a combination of Pernese & Tavrayn.
50% would have semi-tranlucent wings (like ghostwing) while the other 50% would have solid wings from the pernese side.
Half would follow the Tavrayn color rules, the other half...pernese?
Since Pernese don't have horns, all would get horns
Same as horns, Pernese don't have horns but Tavrayn is dominate - they would all have plating
Pernese eye type would be dominate (though I think most of us, myself expecially, end up using the other eyes instead of the faceted ones...lol)

make sense? It was just something I was trying out but it seems to work (might have to add things like WtvWpn (or Wow for Old World lol) just to help SEE where and what the genes are...:P
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
Post Reply