In my infinite free time (aka: when I'm taking a break from coding to try and keep myself sane), I've been (slowly) modifying some things on the Akelara main site. A lot of the stuff is just pure aesthetic - for example, I've changed some of the CSS files in order to make the tables scattered ALL OVER much more fluid and much less annoying in form (stupid hard-coded table dimensions).
Some of the stuff, though, is more along the lines of cleaning up descriptions, prose, etc. Example:
Becomes:Old Myrsilkain Eggs/Growth wrote:Myrsilkain eggs are... much like any other eggs of dragons, in all truth, except they have a few interesting properties. When laid, the eggs tend to be small, especially considering how very large the adults are. Not only thay, but they're incredibly soft and pliable for a length of time. During this time, the females tend to be the broodiest, and can become rather violent if anyone dares to get near their precious eggs. In the normal way of things, the eggs slowly absorb the magic in the air about them, the pliable shells stretching and slowly hardening as the dragon within grows.
Stunts usually occur when the shells harden too quickly for some reason, trapping the developing dragon within a smaller space than usual. Not all stunts survive, though, with the survival rate being perhaps one in ten at best.
At the very least, I believe that the new description has more to do with solid facts, and less with generalities. Personally, I see the new version as "cleaner", though whether you agree or not I don't know.New Myrsilkain Eggs/Growth wrote:Like many other dragon eggs, Myrsilkain eggs, near hatching, are hard-shelled oblongs of varying mottled colors, often ranging from a creamy yellow to a brick red. Unlike other dragon eggs, though, Myrsilkain eggs are very small when laid, approximately the size of a full grown housecat, and the shells are soft and pliable to the touch (though the shells themselves are well over two inches thick at every point). It is during this time that the females tend to be broodiest, and it is not uncommon for the mother to become very threatening, or even violent, if anyone dares to get near their precious eggs. As time goes on, the eggs slowly absorb the magic in the area around them, and the pliable shells stretch and slowly harden as the dragon within grows. As the shells stretch, the thickness is reduced, until at the end the shell is usually no thicker than a quarter inch at any point.
Stunts usually occur when the shells harden too quickly for some reason, trapping the developing dragon within a smaller space than usual. Very few stunts survive, and those that do often have to be broken free from their shells. Even of those who are broken free, stunts often tend to be of weaker constitutions.
I think much of the Books are going to get revisions along those lines. So, I will ask this! Are there any specific paragraphs, anywhere on the Clan site, that seem too vague, too confusing, or that you'd just like more details?
Also! Thanksgiving at my parents granted an interesting boon, in the form of ancient information on the Myrsilk that I don't even remember drawing out. More specifically, this: (comments in [] are now-me commenting on past-me, boldings added for emphasis)
Ancient Starfyre Scribbles wrote:Six basic elements: Water/Wind/Fire/Earth/Shadow/Light. These could be considered "pure Myrsilk" -- from these, all others arose as muts[sic: mutations, I'm assuming] on the purity of the six.
Water-->Lightning(Storm) / Ice
Wind --> Wylder / Illusion
Fire --> Sun / Blood
Earth --> Metal / Wood
Shadow --> Spirit / Void
Light --> Moon / Dream
Lightning(Storm): grey, lightning streaked, hyper, lightning powers
Ice: ice blue, cold, pale, emotionally frigid, ice powers
Wylder: deep violet, tricksy, footloose, fifth element - aether "that which is all"
Illusion: light violet, deceivers, hunters, illusion powers
Sun: electric blue-white, vibrant, hot, powerful, sun/heat powers ["Blue-white?!" I hear you cry? And I quote, from previous in this sheaf of papers: "Tiny world, low gravity, low in heavy-metals, circling a blue-white star." Thus was the origin of the Myrsilk. Also, no idea where the Sun element vanished to]
Blood: blood red, soft, silky, loyal, able to manipulate blood in the veins of themselves and others [Yep, another element that just vanished between concept and creation]
Metal: metal colors, stoic, stable, manipulation of metal in all its form
Wood: wood grain, tree-huggers, herbalists, power of plants
Spirit: white (pale colors? albino Void?), friendly, trustworthy, spirit summoners
Void: black, loners, distrustful, nocturnal, spirit summoners (evil spirits? cliche...)
Moon: silver-orange-black (Harvest Moon-esque), mysterious, motherly/fatherly, wild, power of transformation self/others [And yet another that just vanished. No, I'm not sure why I had the Sun element as the proper color, and the Moon element just became the Harvest Moon]
Dream: pinky/purple, dreamer, fortuneteller/prophet, distant, dream/fortuneteller powers
Along with some very bare-bones history of the Myrsilk as a race. The history I'm in the process of fleshing out and putting up in, one sentence at a time as I have time.
So, what do the rest of you think? Should I "revert" back to this older elemental style? (Not that much would change - I'd just reorganize the element pages in the Books and add the five missing elements back in.)
Anyway, those are my two questions for you: Which parts of the old site are confusing? And: Which elemental style should I keep, the old or the current?