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Dray
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Post by Dray »

Yep, Shard's right! Aenon only had 5 points in his stats; the other two looked fine (they had 10 each!) You don't have to divide it so that each stat has 4, 3, 2, or 1 -- if you want to put, like, 10 into one stat and leave the others blank, that's fine, too. I roll a d20 for everything, so even if you don't have a boost to said stat, there's a chance that it could still succeed!

eta: Healing works just like an attack: if it's a magical ability, I'll roll a d3 to see how much HP a character regains. If it's a med kit, they automatically get restored to full health (and maybe a bit more, since it restores 10HP!)

For prizes, I may remove the point system and instead see how many people bagged and killed what by the end of the night, then create a curve or something to determine how many points each prize should be worth. That way you don't have to stress about getting 10, 15, etc points in order to have anything worthwhile! If you don't use your points after this hunt, you can keep them towards other dungeon crawl-style games, if other GM's want to allow it!
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Post by Shard »

Hahaha, metagaming.

"No, you will hold off on those points, buster, because next week there's going to be a mountain climb at Ryslen and we need to score big!"

"But MO-OMMMMM!"

:)
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Post by Dray »

Lol!

Okay, some things have cropped up in real life that might make the receiving of gifts a little shaky, though I intend to have the chat night still for all who want to show up. If nothing else, I'll make a list of who got what and work through them slowly as time allows!
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Post by aireona93 »

Any of my dragons can be have their images modified, Dray.

I am so excited for Monday!!!
~åi®¥

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Post by Dray »

I should have everybody who's voiced their permission added to the big main post, now.

If you have any questions, feel free to ask 'em!

As it stands right now, I'll give ya the raw info for the xeno baddies so you have an idea of what you're up against:
Xenodrone
HP: 12 (Bloodied, 6)
Attack: 2
Magic:
Resist: 3
Evade: 3
Damage: 2+1d3

Xenowarrior
HP: 13 Bloodied, 6
Attack: 4
Magic:
Resist: 3
Evade: 3
Damage: 3+1d3

Facehugger
HP: 5
Attack: 2
Magic:
Resist:
Evade: 5
Damage: 2 + 'Slowed'; Chance of implanting a burstling unless removed

Burstling
HP: 5
Attack:
Magic:
Resist:
Evade: 5
Damage: 1
At this rate, a Warrior or a lucky Drone could KO a human in one hit, while PC's could KO a burstling or a facehugger in one hit depending on how much they're putting into 'attack'.

If you're seeing anything that should be adjusted, please let me know! This'll be one of the few times that I've DM'd something like this, so if there's something that seems off, I'd love to hear suggestions!
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Post by StarFyre »

As it stands, that'll need to be tested, to see how brutal it actually is. Thing about numbers... they can look too brutal, but actually be relatively easy to deal with. My personal reaction is "That's too brutal!" .. but then I remember the Fireborn game I ran, and how easily some things I thought brutal-by-the-numbers were destroyed, and how some less brutal-by-the-numbers-but-more-clever mobs wiped the floor with my players. =P So I'm withholding judgement until I see it all in action.
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Post by Shard »

psst you missed me. :) I did give my permission! :D


I'm still trying to decide whether it'll be Atrocity and someone else or Atrocity and a couple of his bonds...

And halfway tossing the idea around of using him and Kalkin. At the same time. On the same team. With Baeris.





.... ;^_____^
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Post by StarFyre »

Shard, you're very, very cruel to Baeris...

(Psst, bored out of my mind. Got any Swim babies for me to color? =P )
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Post by Shard »

I do.... though I just realized that I probably can't link you to the pairs for color purposes, since Geocities demise. ... O.o FFFFF I have them printed out, but the printer colors were off too and I even had to make notes... lol. Let me see if I can find something.





And I think I *will* go with that idea, for this event. Because, you can never have enough snippy bitches complaining about her hot men. :D


*EDIT* No I was WRONG! The one that I happened to choose wasn't on geocities! I'll give you a pm ;D
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Post by Shard »

Since I'm sending Sangers, I'm wondering about their stats and 'bonus items'. Only Baeris has an actual item, while Atrocity and Kalkin both would have 'sangerish' features.

I want to know whether they're overpowered or need tweaking.

Baeris's Item: pheremone-based poison that causes confusion or catatonia in xenos; super effective on insects; mammals and birds can smell it and are instantly repulsed by the scent but it doesn't harm them outright; diluted in water it will cause random reactions to sea life; not functional on things that do not have chemical based senses. Baeris has basically a gallon of the stuff in various spray-bottle and explosive canister forms, and will be willing to bathe in it if it'll mean she walks away unhurt.

My note: I think this would be both offensively and defensively effective, though in the end it's largely defensive.


Atrocity's Feature: Atrocity regenerates at a ridiculous rate. Quite a lot faster than most other Sangers, in fact, which is saying a lot. He's not afraid of Xenos, knows how to handle them physically. He has spent a considerable amount of time in Star City - he knows the layout, in other words. I think this would give him a tactical advantage.

My note: not sure how you'd want to handle this, perhaps as evade, resist, or ??


Kalkin's Feature: Kalkin puts the Anger in Sanger when Atrocity is anywhere near Baeris. As such, even if he weren't already hunting for Xenos, his hair-trigger responses are on full alert. He will regret this later on, because adrenaline crashes are very, very ugly.

My note: this gives him a very strong Evade, but depending on how long the hunting lasts, he might lose the bonus and be ill, or randomly may even try killing Atrocity which would be very, very ugly too.

Any clues on how you want to handle them?
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Post by Dray »

At the moment, the humanoid abilities that I've stated were more 'this item adds a +3 to your stats and is ongoing but doesn't stack!' than 'this is an ability that can be used to augment the battle on a turn to turn basis!', so these seem a little overpowered by description alone. If I were to set them up, I'd probably have the following:

eg)
Baeris' stink bomb spray: +3 Magic (since it's not an outright attack); on a natural 20 using her spray the xeno is paralyzed, and may roll a save to end that paralysis. (By 'rolling to save', that means that the xeno rolls a d20, and if it beats Baeris' magic score, it becomes active again.)

Atrocity's Hugh Jackman Impression: Either a +3HP as a buffer to his already given 5HP; maybe he can roll a d20 an, on a 15 or higher can add a d3 to his HP pool until it's back to full.

Kalkin Smash!: Hmm, a toughie! I would almost say it'd be a +3 to Attack, since that will wind up coming more in handy and sounds more suited to his anger management issues. If you want to have him go berserk, we could play that by ear instead of by stats. We could also say that on a d20 he can evade or attack with extra strength!

Generally, what I had meant by the bonus was more that they would have an item that would assist them in some way, in order to make up for them being puny and human and, generally, without much in the way of abilities like the souped up dragons that we have floating around the Nexus. Since your three have these abilities, I'm almost inclined to give them the 'roll a d20, on a higher roll, include extra side effects!' rather than the item boost that I'd meant.

We can work this out, however!

I'm also in the chat room tonight for a while, testing out the mechanics, if anyone else is around on a Saturday night. XD
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Post by Shard »

I like Baeris's Stink Bomb lol!!!

Atrocity will already have an 8 hp, here let me just collect their info and put it here. :)


Baeris
HP: 5
Attack: 3
Resist: 4
Magic: 0 ** if the bug bomb works, it'd be here
Evade: 3

Atrocity
HP: 8
Attack: 5
Resist: 0
Magic: 0
Evade: 2
So maybe just on whatever roll if he's injured, he recovers a certain amount per turn, or just recovers anyway a small amount?

Kalkin
HP: 6
Attack: 4
Resist: 2
Magic: 0
Evade: 3
I wouldn't mind if Kalkin had an either/or to his attack or evade, perhaps you should just work out which effect is working at the time? :D
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Post by StarFyre »

To get an idea of what y'all are in for on Monday, read this: http://www.silveredmagic.com/nexus/nexusrp003.html

Although do note that the warriors will be a little less brutal during the actual game, but still please be cautious when approached by more than one of the things, as they can easily take down a dragon in a single round of focus-fire.
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Post by Dray »

Shard: I'm'a keep the bonuses separate (so they'd show up "Base +3") so I can quickly spot where the bonuses are!

In this case:

Baeris
HP: 5
Attack: 3
Resist: 4
Magic: +3 (Bug Bomb, on d20, stuns xeno; save Magic vs 13 to end.)
Evade: 3

Atrocity
Atrocity
HP: 8
Attack: 5
Resist: +3 Healing (When injured, roll d20; 12-16, heal 1 point, 17-19, 2 points, 20, 3 points)
Magic: 0
Evade: 2

Kalkin
HP: 6
Attack: 4
Resist: 2 +3 Adrenaline (Roll d20, odds is Resist, evens is Evade)
Magic: 0
Evade: 3

How's that sound?

Also, would you guys be upset about rolling a d20 whenever you take an action, like looking for things, fighting, defending, etc? It would wind up looking like this:
"Chava roared in anger and whipped his head around to flame at the scarred Warrior's body, trying to get the creature to let go of him. (7) Kallis scrambled back to his feet and retreated back to the un-xeno-bitten side of Chava, using the medpack as he went. (19)"
It might save me some time, to make things go more quickly! Since I will be trusting you to update your HP and let me know if your character is coming close to being KO'd (aka, if you have 1 or 2 points left to their name!) I trust you not to give me fake rolls, either. There's a great dice rolling site here; just hit 'd20' and a random number will appear!

The new list of critters can be found here:
Xenodrone
HP: 8 (Bloodied, 4)
Attack: 2
Magic:
Resist: 2
Evade: 3
Damage: 1+1d3
Points Per Kill: 4

Xenowarrior
HP: 9 Bloodied, 4
Attack: 3
Magic:
Resist: 3
Evade: 3
Damage: 2+1d3
Points Per Kill: 5

Facehugger
HP: 3
Attack: 1
Magic:
Resist:
Evade: 4
Damage: d2 + Slowed; Unless removed, will implant Burstling after 3 Turns vs. Resist
Points Per Kill: 2

Burstling
HP: 5
Attack:
Magic:
Resist:
Evade: 5
Damage: 1
Points Per Kill: 1

Hatchling
HP: 5
Attack: 1
Magic:
Resist: 1
Evade: 2
Damage: 1+1d2
Points Per Kill: 3
(Not sure about having hatchlings yet! I'm still tinkering with 'em!)
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Post by Shard »

I'm fine with that! My dice have had so little to do recently! :D (And yes, this year at the comic con, I bought MORE. There's always MORE.)
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Post by jess d »

*eyes own dice hoard*

What? They're shiny >.>

I need to figure out who will be coming, and get stats figured out.

Also, random, but does anyone have the fuzzbaby info saved somewhere? I was going to page my cutie, and realized I forgot to save the info when JKat gave it *headdesk*
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Post by Yakima »

Alright, I should get this figured out for tomarrow night so..

What, exactly, would Resist and Evade entitle? I'm trying to divide out their stats based on their abilities/magic. :P

And honestly, I'm just playing for fun - Don't know what to get for prizes and don't have a place for xenos. weee....But, we'll see. Also, how do I deal with their powers? You've seen Kesu's powers. Iarion is simular to him - fire magic and necromancy and healing, blah, blah. Aenon is a Sentran Necromancer. Basicly, these three are all the same with abitilites. Aenon heals faster, too, thanks to elven blood. But not super fast. If Iarion isn't going to be allowed to use any healing powers on his group (or others) I won't bring him. I'll bring Jarel instead. :P

I also have a Dungeon Crawl for Treval planned - and Rerir, too - that points can be saved/used for. I figure for Treval their could be rescue teams sent out to capture some hatchlings from the demons of the Wastelands (which would be a pre-lim for the upcoming war the Dragonries are meant for), and Rerir has dragons that could/need to be released on the Nexus [that I need to draw]. For that one you would fight the dragons, kinda like what Dray is doing for the Xenos. :P Either you kill or take them. heehee *shrugs* Back-burner plots. Still in need to reach the boilings phase...
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Post by JKatkina »

hurr... fuzzbaby info is minimal. XD

They never grow up, they don't tell you where they came from, make stuff up for their abilities if you want. They're medium-to-big dog sized. They're generally mischievous, though that's not imperative.

There may be more, but DUR.
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Post by jess d »

Thank you! All of that sounds familiar, so I think that's all I was missing. And mischievous is probably a given for this one XD

Speaking aloud, or telepathy? I think that was mentioned, but I can't remember which O.o
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Post by JKatkina »

Out loud! :D
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Post by Dray »

HP
'Hit Points', a standard measurement of health. HP is lost when a character is attacked physically or magically, or if they spring a trap or fall from a great height. When HP reaches 0, the target is knocked unconscious and, if an enemy, may either be killed or captured. If a player's character reaches 0, they are taken away for medical care and may not participate in the rest of the night's game. HP can be recovered through the use of medkits (+10 HP), adrenaline shots (+5HP), and bandages (+1d6HP)

Bloodied
When an enemy reaches half HP, it becomes bloodied. In the case of xenodragons, this is a dangerous hit to land, as acid blood will come spurting from the wound! When player characters become bloodied, I may change the rate of attacks to adjust to your playing style.

HP for the player's character must be kept track of by the player -- please let me know when your character is bloodied!

Characters who are beefy and/or have a lot of blood to spill should probably have points added to HP.

Attack
Physical attacks, such as bites, claw slashes, gun or arrow shots, sword slashes, etc. To attack, write an RP post description of the attack and roll a d20, and include the outcome of the roll in brackets next to the description. (12, for example). That result is added to the score that you put into 'Attack', and measured against the enemy's Resist or Evade, depending upon its nature. If the score is higher, the attack succeeds.

Damage is based upon the score you place in Attack, with an added 1d3. If your character does not have a score in Attack, the damage she deals will simply be 1d3. If a human character has an item that adds a bonus to Attack (say, a sword), the bonus will not be used to determine if the attack succeeds, but will be added to the amount of damage dealt.

Yautjadragons
Get an automatic bonus to their Attack of 3. This is included in the roll to determine if the attack succeeds, as well as the amount of damage dealt. When a Yautjadragon lands a blow that would knock an enemy unconscious, if it is a xenodragon, the enemy is instead immediately killed.

Characters who are physically proficient in battle should have points added to Attack.

Resist
Resist encompasses the ability of a character to withstand attacks both physical and magical. It is the character's staying power. When a character has not prepped an action to dodge or attack, this is the score that rolled against to see if an attack succeeds. It is almost entirely a passive stat, save for if a character needs to resist some kind of ongoing physical damage like poison or acid. In this case, a character tries to overcome their ailment by rolling Resist against a set score. If they succeed, they no longer take damage from the ailment. Humanoid characters with items that boost Resist may be included when defending (such as a suit of armor), or may only be used for active rolls (such as a basic formula to mitigate acid).

Characters who are resistant to pain and magical assault should take points in Resist.

Magic
Magic encompasses a wide range of attacks, defenses, and supplementary abilities. Most dragon abilities fall under Magic; magical attacks work similarly to the Attack stat, only the Magic stat is used in place. Magic items and abilities that add to defense, evasion, spotting and healing are rolled against a difficulty, (10 for easy, 15 for medium, 17 for difficult,) and will be allowed to work; healing magic usually recovers up to 1d6 HP, whereas other spells will add between 1d3 and +3 to the needed outcome.

Characters who have training in magic, or were born with many abilities should have points in Magic.

**Teleportation** Will automatically remove a character from battle and place them in a random, new situation. They must be touching any other party member in order to teleport, and must teleport as a group. Other player's characters and NPC's cannot be included in Teleports unless via a pad situated around the station.

Abilities
List your character's abilities before the game starts, and we'll figure out how they work in terms of dice rolling; unless your character has a godly heritage, these abilities may add about a 1d3 to damage dealt, health returned, or other bonuses. Depending on how creative you are with using abilities, I may add small bonuses here and there to encourage excellent/imaginative writing!

Evade
Evade not only allows the character to dodge attacks, it is used to determine their speed -- who goes first -- during combat. Evade is a combination of speed and wits, meaning that it can sometimes be used to roll checks: if your character is looking down the hall for a trap door, enemies, or loot, they would roll a d20 and add their score in Evade to it. If they were attempting to hide, they could also use Evade to achieve their goal.

Characters who are quite fast and/or quite intelligent should have points added to Evade.

Points
Points are divided equally amongst party members; if someone in a party kills a Burster, everyone in the party gets .3 for their efforts. NPC's do not acquire points. Points are acquired when an enemy is killed, but not when it is captured.

Burster = 1 point
Facehugger = 2 points
Hatchling = 3 points
Drone = 4 points
Warrior = 5 points
(Are there higher rewards??? Fight on to find out!)

Points may not be shifted between characters, however I am willing to allow characters to keep their points between games, should they wish to hoard them! If other Game Masters wish to give awards in exchange for points, characters may exchange them to other GM's.


-------------

Yakima, looking forward to your plans! I have quite a few Sun Warriors on the lurk that I'd love to drop into these, if they're applicable!

I also have a less 'FIGHHHHHT!' game in mind for somewhere down the line; maybe some meet & greet stuff for people who want an easier, less gruesome game. Trying to think if there's anything that I can do to include dragons in the RP business; maybe I'll have several clutches laid at one of the Niduses/Nidii and have them hatch while novos are hanging around in town?
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Post by Dray »

If anyone wants help setting up stats, or has questions about abilities, I will be in the Chat Room today right up until 5PM, when the RP will start. :) I may be AFK at some points, but I will try to address any questions that come up as fast as I can. StarFyre's been around as well, and she has a good idea of how the game works!
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Post by Dray »

It's about 20 minutes until game time, so if you would like to participate and are available, please have your characters together and posted to the OOC Chat room soon! A good example of how stats should look is here.

I'm on to answer questions but will be writing the first post so I will be on and off! Best of luck, everyone!
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Post by Yakima »

Er...I can't get back into chat...so...er..yeah...*cries* I'll keep trying, though...
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Post by Dray »

In the meantime, here y'go, Yakima!
Meanwhile, it seemed that quite a few people were cramming in to the elevator to check out the Housing deck. So many, in fact, that it would take several trips for them all to arrive.

The three humans, Baeris, Atrocity and Kalkin, were able to fit in with Kesukiath, Aenon and Jarel, and when the six of them exited, they absorbed a similar sight as on the Commerce Deck. The obnoxious advertising was absent, but then so were all of the people. There was obvious damage from gunfire on several of the walls near the elevator, and the avenue that opened up across from it was marked by sand bags and turrets, currently manned. The groans of those in pain were audible from one of the tents set up, and two Security guards nodded gruffly to them, pointing out directions. No one could spot any xenodragon resin from the elevator, but then this place looked well defended. The same might not be able to be said from the alleyways that opened off from the main avenue, nor the stacks of buildings that terraced up and away to the ceiling high, high overhead.

The Sangers, swerving away from the fall-back position, didn't have long to search before a shrill, sharp noise met them: a darkly rose-coloured exoskeleton was peering at them from one wall, extra jaw extended in a silent scream. This creature was /huge/ fully sixteen feet to the shoulder when standing upright. It peered at them almost as one might peer at insects of little worth, as if it couldn't decide what to do with them.

Kesukiath, barging ahead of his human companions, nearly ran into the flying spring-coiled octoscorpian creature which was a facehugger, just barely managing to avoid having the thing strap itself to his face! It landed, skidding and skittering, near the two elves, its darkly turquoise webbing visible for a moment before it attempted to skitter away.

All this happened as the elevator was descending for its second batch. When it returned with Shaine, Vir, and the Grue, Haroruu, several of the guards momentarily stepped back. Xenodragons /and/ Grue?! It was almost too much to bear. When they realized taht Haroruu was relatively contained, however, they relaxed a fraction. One of the guards nodded over and pressed an extra medkit into Shaine's hands. "Might need this, it's rough out there."
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Post by Yakima »

Thanks Dray...*grumbles* Guess that's what I get for going to grab something to eat...but the waffles were yummy! :P
Kesukiath, barging ahead of his human companions, nearly ran into the flying spring-coiled octoscorpian creature which was a facehugger, just barely managing to avoid having the thing strap itself to his face! It landed, skidding and skittering, near the two elves, its darkly turquoise webbing visible for a moment before it attempted to skitter away.


"Oh, ugly!" Jarel cried, nearly jumping behind Aenon as if his friend was going to save him from the creature. "That was NOT what I expected!"

"You've gotten soft," Aenon sighed before sending a mental command to Kesukiath. Get your undead tail back over here before I attack YOU! The wraith dragon didn't really need to be told. His pride hurt just a bit, Kesukiath growled and leap toward the facehugger with a snarl. Oh, that's a genius move, Aenon sighed, his blade ringing as it was drawn from the leather sheath. I hope it eats you.

Kesukiath snorted. "Yeah, well, that's what it tried to do or did you miss that while gawking at the war zone?" the wraith snarled...
~ Weyrwoman Yakima of Isla Weyr

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Post by Yakima »

....I have a feeling I'm gonna have to miss this 'cause I keep getting a "connection has timed out" message when I try to get back in. *pouts and goes to work on Tiaos/Niteshan template*
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
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StarFyre
Ancient Dragon
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Post by StarFyre »

Try restarting your computer and see if that helps.
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Dray
Dracolich
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Joined: Wed Jul 06, 2005 11:16 am

Post by Dray »

Try restarting your computer? It could be that something's caught?
(( Yakima )) As the trio quarrelled, the facehugger turned about and launched itself again, this time going for the girlish shriek of Jarel. (Oh crap, it got a 19!) The elf, catching the brunt of the creature in the stomach, quickly found the facehugger scrambling up his torso with spider-thin legs, reaching hungrily for his face... (Jarel takes 1 HP damage!)
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Yakima
Ancient Dragon
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Post by Yakima »

Okay, I've restarted twice and to no effect. I have a funny feeling that the chat room's popularity is causing it or something...not sure why because I don't think it should matter but yeah...

Um...Dray, I thought I had Kesukiath pouncing on that thing...er...well, anyway...that was my intent, guess I phrased it wrong...*facepalm* Okay, go to plan B, I guess....urg...

-----------

Aenon whirled when Jarel cried out, his dagger already drawn he reacted. The blade sparked to life, black light dancing around the hilt and spreading to the dark metal. "Kuzro Centis [Black Strike]!" He cried, plunging the dagger hilt into the creature, if anything to make it let go of Jarel.

((Girlish shriek? heh...well, I wouldn't have put it that way but okay. :P))
~ Weyrwoman Yakima of Isla Weyr

Isla Weyr: http://www.isla.mage-circle.com
Velare Isle: http://www.velare.mage-circle.com
Treval Dragonry: http://www.treval.mage-circle.com
Alair WolfKeep
The Last Oddessy: http://www.last-oddessy.mage-circle.com
Baskar Castle: http://www.baskar.mage-circle.com
World of Sentra: http://www.sentra.mage-circle.com
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