Arx Infusco is a dragon adoption website focusing on evil-aligned dragons, hydras, and other despicable beings. It is also a part of a larger ring of writing and art sharing called The Nexus (Discord Channel), where participants write stories for dragons, send their dragons in to breed in order to make clutches to adopt out offspring, and continue on with new chapters and new stories.
In order to participate, you need a place to keep your stories and images. This can be a website, or google docs, or even a forum — so long as a link can be used to connect newer dragons with previous generations, that's what's important. Then, you can write a story, create a character, or even create a whole new world where your dragons can live! Most dragons need candidates (humans willing to become a dragon's partner) or sponsors (any kind of character willing to be guardian to a dragonet until it's grown up.) Write a story, 'page' your dragon, write more stories, and repeat!
Arx Infusco is built into the cliff face of granite mountains and secluded by a dense forest of coniferous trees. Most of the Arx is sheltered in a valley between two mountain ranges, and consequently it gets directly light for a narrower window of the day. This part of the Arx is colloquially called "the Pit" and is where most of the lower-ranking beasts and humanoids live. In the Pit you can find the following locations:
- The Colloseum. A huge circular structure partially dug into the earth and filled with sand, this building serves as both a hatching ground for beasts, and a place of bloody entertainment — sometimes both at the same time.
- The Pens. Divided up into holding places for slaves and food, with the cross-over being a very iffy thing indeed. Most of the slaves of the Arx are humanoids captured from other locations and used as fodder for the bonding that some beasts require at birth. A great deal of energy goes into breaking slaves to loyally obey the Arx before they are allowed to bond. Those unlucky souls relegated to the butcher's block are only very rarely sentient... but that there is a non-zero chance that an enemy could become food for the masses ought to be enough indication of the Arx's reputation.
- The Sprawl. Structures both well constructed and shanty-like spread along the forest floor. Most of these homes follow a pattern: Slaves and lowest-ranking members of the Arx live in the farthest flung parts of the Sprawl, while higher-ranking and better-off dragons and their followers build dens in loose groupings around resources like clean water, light, food, and magical nodes.
- The Mire. A very special mud-hole in the Arx is given a wide berth by everyone. The Mire is home to a radioactive godspawn who (thankfully) sleeps most of the time. The area is contained by a magical barrier, but this holds back radioactive isotopes. Anyone foolish enough to wander in is not long for this world.
The slopes of the Arx overlook the Pit, and are home to the wealthy and powerful.
- The Manor. A huge estate build on an outjutting cliff-face holds the prime real-estate of the Arx. Here, Lord Agate and his predominant bond, Ezekiela'khan, receive visitors, plan the larger operations within and without the Arx, and host a fleet of lower-ranking slaves and servants. The building is constructed from magically tooled timbers and black granite, is several stories tall in the humanoid wing of the manor, and splays lavishly back into the mountain in the draonic wing. One can find an aviary here hosting several vicious species of bird-like and flying lizard-like creatures.
- The Sear. Across from the manor on the opposing slopes is a huge parcel of land twisted and devastated by fire. Creatures born from and consumed by fire make this part of the Arx their home, and very few humanoids or those without protective magics are capable of living here for long.
- The Caves. Entrances to a truly mind-boggling series of cave systems exist beneath the Arx, partially natural and partially tunneled out by determined creatures living here. Most are off limits to the Arx, save for one entrance very near the Sear. This entrance goes deep into the mountain-side into a world of muffled silence and slowly mounting dread. Turn one way and you will find yourself in the claws of a heartless nest of xenodragons. Turn another, and you might just find yourself wandering a timeless labyrinth that gets warmer and warmer the closer you get to its fiery heart. Either way, chances are good that you don't come back... so don't go in if you wish to live.
- The Launch. Despite its nearly complete reliance on magic and teleportation to access the Nexus at large, the Arx contains a landing pad near the Sear for space flight. This is also where a thriving commercial district has grown, consisting almost entirely on pirates and ne'er-do-wells buying and selling stolen goods and even slaves.
- The Peak. A grisly display of iron spikes have been embedded into the highest peak overlooking the Arx. From them hang the remains of creatures that have defied the order of the place, populated largely by carrion creatures and two or three guards who watch the surrounding lands for threats.
- The Skies. At any given time, two or three guards patrol the skies and the surrounding forest line, watching for the very real threat of intruders. They also watch for escapees, and if caught, those escapees are in real trouble.
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