WYKARD GARANDEVIERKEN
Name: Wykard Gerandevierken
Origin: Kaarden Desius Vella Crean Enclave
Gender: Male
Species: Aigard
Rank: Steunam (Commoner)
Appearance: Wykard is built slightly lengthier than the average human, being of the Aigard species. His legs are most of that added length, digitigrade and clawed. Besides those and his wedge-shaped, somewhat elf-like ears, Wykard has fairly average features, especially for an Aigard youth. His skin is on the pale side, and his dark brown hair is shorn short except for at the front, where they hang wavy except for at least one customary braid. Wykard has heavy freckles across his face, which these days are competing for space with his first crop of facial hair. Amongst his other early teen friends, it gives him a grizzled look, though he still has enough youthful baby fat that he won't fool anyone older.

Wykard's eyes are a pale hazel, almost gold. It gives him a piercing stare that he isn't afraid to levy on someone who attracts his attention. Because Wykard is a part of the greater House of Vierken, he almost always wears something of the sect's colours: blacks and reds predominantly. Since bonding Sishuith, red seems to be the more appealing option. Wykard also keeps belongings from his time at the Vella Crean close to his heart. A slip of silk fabric here, a (definitely not second-hand stolen) broach there... he learned a lot while running with the Lost Children that he never wants to forget.

Personality: At some point in his earlier youth, Wykard decided that there was no use getting upset over anything, and even at his age, he's clung to that philosophy. Though he still gets flashes of pique as much as anyone, he seems to shrug them off with unnerving ease. All that passion has to go somewhere, however, and Wykard channels his into a sense of 'play'. Life is a game, to an extent. The war between his pitifully outmatched people and a god-like Balechild is a particularly high stakes game, to be sure, but with all games come certain rules. Wykard's particular place in that game is not on the front lines, like his mother's was. It's not to be corrupted and killed, like his mother was. It's to keep the morale of his friends and family up. It's to deny the crushing weight of existence, sometimes... and as he gets his first blush of puberty's confusing hormones, it's to celebrate life by exploring new and precocious things.

That mental and spiritual balance has been tenuous for the young man, and it was a blessing that his people found one of the Vella Crean's emissaries in time to have a sort of vacation away from the hard-bitten existence of Kaarden Desius. Swept away with his sister and one of his peers to the Vella Crean and placed among the Lost Children while awaiting a Hatching of dragons like his parents ride (or rode, in his mother's case), Wykard was given new freedoms to learn about a new world and people. He encouraged all kinds of shenanigans with his human peers, from petty theft to tom foolery to wrestling, anything to provide some entertainment.

What was serious to Wykard at the time was the emissary who'd led them to this kind of salvation. He hadn't known how free he could be until he'd gotten off world, and it was thanks to Ortega, the troubled Project of Shy's that had found the far-flung group of Court dragons. Wykard, bitten hard by a kind of puppy love, spent a lot more of his time than perhaps he should have lingering around the man. Mimicking him, asking to help him, trying his best to impress him... strange feelings that Wykard couldn't and still hasn't been able to place... whatever the case, he trailed Ortega into a laboratory complex that was far beyond his comprehension, overheard a hushed but heated conversation between Ortega and his apparent creator.

His crush didn't want to be human. He couldn't understand why someone would create a weak, powerless body with the soul of something bigger, draconic... Wykard didn't quite understand everything that the pair exchanged, but it rang very true to him. Why had his mother been killed? Surely if he had been bigger and more powerful, he'd have been able to intervene on her behalf.

Moreover, if Ortega didn't feel human, and thought humanoids weak, that had to reflect poorly on Wykard. The boy immediately took it upon himself to find ways to look stronger. He asked around the Lost Children of the Vella Crean for ways to impress Shy's Projects... you know, for a friend. He even caught the attention of another of Shy's Projects directly: a middling aged human-like man with a fierce frown and a gruff voice kept track of Wykard throughout the latter half of his stay and during the hatching, interest piqued in return that Wykard has been meddling with the Vella Crean's politics.

Wykard isn't sure what to make of that, but since the hatching, he's had very little else to think about but his bond, Blood Court Blue Sishuith. The little blue has been a cold splash of water for his bond, questioning all of the little mental spirals that Wykard twists himself into. It's been a difficult process, somewhat like rising off of a leg that's been asleep only to find it cramping and frozen.

And then there is the prospect of returning to war-torn Kaarden Desius. Wykard is thinking about anything but that inevitable future, glad to dive into learning care for Sishuith, for learning about the Vella Crean, for playing a strange game of cat and mouse between following Ortega around and avoiding Vakov's attention. Sishuith wonders why Aigard and Wykard in particular are such complicated beings... but life has a way of getting complicated.

FAMILY PEDIGREE

SISTER
Rikna (Steunam)
BROTHER
Nyrward (Steunam)
MOTHER
Wynja Garandevierken
Aigard Steunam (Deceased)
GRANDPARENTS
Unknown
GREAT-GRANDPARENTS
Unknown
FATHER
Rikard Garandevierken
Aigard Steunam
GRANDPARENTS
Unknown
GREAT-GRANDPARENTS
Unknown



SISHUITH

Image © Naeodin



Name: Sishuith
Origin: The Vella Crean Clutch #3 (May 2022)
Gender: Male
Species: Blood Court Vella Crean
Colour: Blood-Marked Blue
Size: Medium-Small (9' at the shoulder)
Abilities: Telepathy. The ability to communicate mind-to-mind.
Verbal Speech. The ability to communicate in spoken words.
Teleportation. The ability to teleport anywhere within sight or that can be strongly visualized in the mind.
Blood-Activated Elemental Magic. When blood is let (either the dragon's or someone else's), magic is activated: either to harm or to heal, but usually to cause harm.
Personality: While Wykard has a way of tying himself up in knots, Sishuith refuses to follow the Aigard's lead. He is a pragmatic blue who just wants what is best for his rider. A realist, Sishuith is always seeking to figure out the fastest and most efficient solution, and he often finds himself dragging Wykard, mentally kicking and screaming, along with him. Life isn't always about play or pursuing petty pleasures. Life is not always a game. To see it that way is to put on hobbles, to not fully live. Since Sishuith has the inside track on Wykard's fears and longings, he gets to see the tumultuous seas of his bond's heart, and he doesn't understand why humanoids live such complicated lives.

He is, of course, quite young, and though he has access to the locked depths of Wykard's fears and longings, that lack of experience makes him somewhat cold and unempathetic. It isn't for lack of trying, but Wykard makes a tough audience. As he grows, Sishuith may find more nuanced ways to bring his bond to the light, but for now he addresses obstacles directly and without fuss.

FAMILY PEDIGREE

SIBLINGS
Unknown
PARENTS
Unknown
GRANDPARENTS
Unknown
GREAT-GRANDPARENTS
Unknown



All images are © (copyright) Dray unless otherwise stated.